Vamsi Krishna Vemuri 
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© 2019 by Vamsi Krishna Vemuri.
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OSCILLATING

RESOLUTION

STAEDELSCHULE ARCHITECTURE CLASS

VAMSI KRISHNA VEMURI

The incessant grid, flowing endlessly through varied realms is disrupted, transforming thy serenely static resolution into a symphony of higher and lower resolutions, orchestrating a new array of emerging grids, by inducing superimpositions, interlaces, rotations and friction between multiple grids. These transfigurations ingress disparate relationships and affiliations, an intensive coherence forged out of incongruity. The Project during my first year @ SAC was part of an Experimental voyage connected to the use of Computational design strategies and big data in Architecture. This work comprises of high-resolution digital models and is engaged with a world of Pixels.

The conventional grid is disrupted and is superimposed with a texture which in a way is a derivation from multiple overlays of instances of Voxel geometries and so they exhibit their own resolution. The elements are juxtaposed, overlapped and amalgamated to understand the underlying coherence and with a sense of an emerging 2.5D depth. 

//ALIASING AND ANTI ALIASING

The overlapping configurations exhibit a new Spatial organization of a Low resolution Aliased trails. On the contrary, casting a

High-resolution Anti-aliased shadow on their adjoining elements.  

 

//ROTATIONAL GRIDS

The interlocking of various bodies, rotating in different axis and orientations, achieving a sense of dynamics and movement throughout.  

 

ROTATIONAL GRIDS - ALIASING AND ANTI-ALIASING

FRICTION BETWEEN SURFACE AND TEXTURE

//MASS AND TEXTURE FRICTION

 

Starting from the iteration zero with no texture exhibiting its sense of depth and 3D nature, trickles down to the image number 3, on application of a high resolution texture,  where it is  almost flattened with a lack of depth, a temporal low resolution. So the objects oscillate yet again, between different resolutions.

 

//MASS, TEXTURE AND DETAIL

 

The experiments are conducted in three levels of mass, texture and detail – using a series of voxelated crystals, that are articulated with a texture grid and the dramatics of the friction with the surface to texture, the interplay between these different bodies results in the above said medium specific effects.

OPERATIONS AND ASSEMBLIES

Deconstructing the precedent project - Hejduk’s Wall house II. The disseminated wall house project was devised into a set of parts, reorganized by producing multiple spatial configurations using the studio based video game produced by the tutor - Damjan Jovanovic. A selected configuration is voxelated using the formulated strategies and situates itself as the finished Architectural project. 

HEJDUK WALL HOUSE II

KITBASH ITERATIONS

BUILDING PLAN

SECTIONAL TRANSITIONS

Due to the partial voxelization of the object, with variant scales, the interlaced High resolution Hejduk’s figure is confronted with the new emergent voxelated figures. The voxels trickle between scales and form the new high resolution figure causing disruption in resolution.

PROJECT INTERIORS

BUILDING SECTION

VOXEL PROTOTYPE

AXONOMETRIC SECTION OF THE PROJECT

CONSEQUENCES OF THE GRID

"The resolution, the hypostatized consequence of the endless GRID, oscillates back and forth between the higher and lower, disrupting the FORMAL RELATIONSHIPS of the elements."